New Fun Blog – Scott Bilas

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Archive for the ‘zephyr’ Category

Almost Gold…

with 3 comments

Been super busy lately. We announced at E3 finally: Zephyr: Rise of the Elementals (since renamed to Tornado Outbreak). And we’re nearly done! Down to the short strokes.

Fitting a cross-platform game into the tiny confines of a Wii is a lot of work. This is a reminder to myself to make a post on one of my optimizations to our usage of Lua.

I added an extension that does a CRC of a function’s bytecode, constants, etc. and then builds a function db at world load time, sharing them as duplicates are found. Saves a lot of memory. Just a little bit of trickiness with keeping the current game object environment set right and all that. More later when we’re out the door.

Written by Scott

June 13th, 2009 at 11:43 am

Posted in lua, zephyr

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