Archive for the ‘zephyr’ Category
Almost Gold…
Been super busy lately. We announced at E3 finally: Zephyr: Rise of the Elementals (since renamed to Tornado Outbreak). And we’re nearly done! Down to the short strokes.
Fitting a cross-platform game into the tiny confines of a Wii is a lot of work. This is a reminder to myself to make a post on one of my optimizations to our usage of Lua.
I added an extension that does a CRC of a function’s bytecode, constants, etc. and then builds a function db at world load time, sharing them as duplicates are found. Saves a lot of memory. Just a little bit of trickiness with keeping the current game object environment set right and all that. More later when we’re out the door.

