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	<title>Comments on: On Build Integrity</title>
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	<link>http://scottbilas.com/blog/on-build-integrity/</link>
	<description>Take what you want, and leave the rest (just like your salad bar).</description>
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		<title>By: Lucas Meijer</title>
		<link>http://scottbilas.com/blog/on-build-integrity/#comment-292</link>
		<dc:creator>Lucas Meijer</dc:creator>
		<pubDate>Fri, 02 Oct 2009 20:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/2009/09/22/on-build-integrity/#comment-292</guid>
		<description>That&#039;s great news. I&#039;ve always hit some problem when trying to version the compiler. I tried it again today, and am not having much luck. If you could elaborate on how you do this in the follow article, that would be totally great.

Bye, Lucas</description>
		<content:encoded><![CDATA[<p>That&#8217;s great news. I&#8217;ve always hit some problem when trying to version the compiler. I tried it again today, and am not having much luck. If you could elaborate on how you do this in the follow article, that would be totally great.</p>
<p>Bye, Lucas</p>
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		<title>By: Scott</title>
		<link>http://scottbilas.com/blog/on-build-integrity/#comment-279</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 22 Sep 2009 21:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/2009/09/22/on-build-integrity/#comment-279</guid>
		<description>Yes, this is something I&#039;ll be covering in the next post: that every single tool involved in the build must be checked in. No installation required.

What do you mean by VS doesn&#039;t like to be versioned? This is the third studio I&#039;ve worked at where we&#039;ve checked in VC++, and sometimes we&#039;ve had two or three versions sitting side-by-side in the depot. All you have to do is check in vc/bin, vc/include, and vc/lib. I haven&#039;t seen the problem you describe.

We don&#039;t check in the IDE, though I&#039;ve done it in the past. The IDE is a source tool, and not involved in builds at all. So while it could go into the depot for convenience, it&#039;s not necessary so we don&#039;t bother here. Same deal with Maya, Wwise, Photoshop...</description>
		<content:encoded><![CDATA[<p>Yes, this is something I&#8217;ll be covering in the next post: that every single tool involved in the build must be checked in. No installation required.</p>
<p>What do you mean by VS doesn&#8217;t like to be versioned? This is the third studio I&#8217;ve worked at where we&#8217;ve checked in VC++, and sometimes we&#8217;ve had two or three versions sitting side-by-side in the depot. All you have to do is check in vc/bin, vc/include, and vc/lib. I haven&#8217;t seen the problem you describe.</p>
<p>We don&#8217;t check in the IDE, though I&#8217;ve done it in the past. The IDE is a source tool, and not involved in builds at all. So while it could go into the depot for convenience, it&#8217;s not necessary so we don&#8217;t bother here. Same deal with Maya, Wwise, Photoshop&#8230;</p>
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		<title>By: Lucas Meijer</title>
		<link>http://scottbilas.com/blog/on-build-integrity/#comment-278</link>
		<dc:creator>Lucas Meijer</dc:creator>
		<pubDate>Tue, 22 Sep 2009 18:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/2009/09/22/on-build-integrity/#comment-278</guid>
		<description>One of the things that annoys me endlessly about most of the projects I work on, is that Visual Studio doesn&#039;t really like to be versioned. Imho, the compiler which compiles a game belongs as much in version control as the sourcecode that is being compiled.

Has anybody succesfully versioned visualstudio? (or at least the compiler, I don&#039;t really carea ll that much about the IDE)</description>
		<content:encoded><![CDATA[<p>One of the things that annoys me endlessly about most of the projects I work on, is that Visual Studio doesn&#8217;t really like to be versioned. Imho, the compiler which compiles a game belongs as much in version control as the sourcecode that is being compiled.</p>
<p>Has anybody succesfully versioned visualstudio? (or at least the compiler, I don&#8217;t really carea ll that much about the IDE)</p>
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