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	<title>Comments on: Dungeon Siege</title>
	<atom:link href="http://scottbilas.com/games/dungeon-siege/feed/" rel="self" type="application/rss+xml" />
	<link>http://scottbilas.com</link>
	<description>Take what you want, and leave the rest (just like your salad bar).</description>
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		<item>
		<title>By: Den</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-873</link>
		<dc:creator>Den</dc:creator>
		<pubDate>Thu, 28 Apr 2011 10:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-873</guid>
		<description>Still relevant.</description>
		<content:encoded><![CDATA[<p>Still relevant.</p>
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	<item>
		<title>By: Socket</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-687</link>
		<dc:creator>Socket</dc:creator>
		<pubDate>Sun, 17 Oct 2010 07:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-687</guid>
		<description>Thank you very much to keep online usefull info about DS one of the best game ever.</description>
		<content:encoded><![CDATA[<p>Thank you very much to keep online usefull info about DS one of the best game ever.</p>
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	<item>
		<title>By: A Data-Driven Game Object System &#124; Just another game developer</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-574</link>
		<dc:creator>A Data-Driven Game Object System &#124; Just another game developer</dc:creator>
		<pubDate>Fri, 09 Jul 2010 21:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-574</guid>
		<description>[...] A good data driven system gives a lot flexibility to a system, letting programmers and level designers tweak the game architecture without having to recompile the hole system Look for &#8216;A Data-Driven Game Object System (2002)&#8217; at http://scottbilas.com/games/dungeon-siege/ [...]</description>
		<content:encoded><![CDATA[<p>[...] A good data driven system gives a lot flexibility to a system, letting programmers and level designers tweak the game architecture without having to recompile the hole system Look for &#8216;A Data-Driven Game Object System (2002)&#8217; at <a href="http://scottbilas.com/games/dungeon-siege/" rel="nofollow">http://scottbilas.com/games/dungeon-siege/</a> [...]</p>
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	<item>
		<title>By: Mark</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-508</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 24 May 2010 09:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-508</guid>
		<description>Thanks :)</description>
		<content:encoded><![CDATA[<p>Thanks <img src='http://scottbilas.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Scott</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-507</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 24 May 2010 02:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-507</guid>
		<description>Mark - the feed is in the page metadata, so most browsers should detect it. I also added a feed icon at the top of the page to help out. Saludos.</description>
		<content:encoded><![CDATA[<p>Mark &#8211; the feed is in the page metadata, so most browsers should detect it. I also added a feed icon at the top of the page to help out. Saludos.</p>
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	</item>
	<item>
		<title>By: Mark</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-506</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Mon, 24 May 2010 00:53:23 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-506</guid>
		<description>I&#039;ve read and re-read the game object stuff many times without fully understanding it, so it&#039;s good to get more details!  I&#039;ve followed Adam&#039;s posts at T=Machine, too.

Also, do you have an RSS feed for your blog? I&#039;ve scanned the pages but can&#039;t find anything.  

Cheers,
-Mark</description>
		<content:encoded><![CDATA[<p>I&#8217;ve read and re-read the game object stuff many times without fully understanding it, so it&#8217;s good to get more details!  I&#8217;ve followed Adam&#8217;s posts at T=Machine, too.</p>
<p>Also, do you have an RSS feed for your blog? I&#8217;ve scanned the pages but can&#8217;t find anything.  </p>
<p>Cheers,<br />
-Mark</p>
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	<item>
		<title>By: Boro</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-422</link>
		<dc:creator>Boro</dc:creator>
		<pubDate>Sat, 06 Mar 2010 17:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-422</guid>
		<description>Thanks for these! I have been waiting for ages to get to these documentations. Being both a Dungeon Siege fan and a novice programmer, this compilation is a must-read for me.</description>
		<content:encoded><![CDATA[<p>Thanks for these! I have been waiting for ages to get to these documentations. Being both a Dungeon Siege fan and a novice programmer, this compilation is a must-read for me.</p>
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	<item>
		<title>By: Francisco</title>
		<link>http://scottbilas.com/games/dungeon-siege/#comment-399</link>
		<dc:creator>Francisco</dc:creator>
		<pubDate>Thu, 18 Feb 2010 18:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://scottbilas.com/games/dungeon-siege-2/#comment-399</guid>
		<description>Thanks for compiling these goodies Scott!  DS is still a fantastic game and I had lots of fun modding it.  I hope you find a another RPG / Hack &amp; Slash project in the future!</description>
		<content:encoded><![CDATA[<p>Thanks for compiling these goodies Scott!  DS is still a fantastic game and I had lots of fun modding it.  I hope you find a another RPG / Hack &amp; Slash project in the future!</p>
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